Manual Reference Pages  - GLUSPHERE (3G)

NAME

gluSphere - draw a sphere

CONTENTS

C Specification
Parameters
Description
See Also

C SPECIFICATION

void gluSphere( GLUquadric* quad,

              GLdouble radius,
              GLint slices,
              GLint stacks )

PARAMETERS

quad Specifies the quadrics object (created with  gluNewQuadric).
radius Specifies the radius of the sphere.
slices Specifies the number of subdivisions around the z axis (similar to lines of longitude).
stacks Specifies the number of subdivisions along the z axis (similar to lines of latitude).

DESCRIPTION

 gluSphere draws a sphere of the given radius centered around the origin. The sphere is subdivided around the z axis into slices and along the z axis into stacks (similar to lines of longitude and latitude).

If the orientation is set to  GLU_OUTSIDE (with  gluQuadricOrientation), then any normals generated point away from the center of the sphere. Otherwise, they point toward the center of the sphere.

If texturing is turned on (with  gluQuadricTexture), then texture coordinates are generated so that t ranges from 0.0 at z = - radius to 1.0 at z = radius (t increases linearly along longitudinal lines), and s ranges from 0.0 at the +y axis, to 0.25 at the +x axis, to 0.5 at the -y axis, to 0.75 at the -x axis, and back to 1.0 at the +y axis.

SEE ALSO

 gluCylinder(3G),  gluDisk(3G),  gluNewQuadric(3G),  gluPartialDisk(3G),  gluQuadricOrientation(3G),  gluQuadricTexture(3G)
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GLUSPHERE (3G)
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