glViewport - set the viewport
C Specification
Parameters
Description
Errors
Associated Gets
See Also
void glViewport( GLint x,GLint y, GLsizei width, GLsizei height )
x, y Specify the lower left corner of the viewport rectangle, in pixels. The initial value is (0,0). width, height Specify the width and height of the viewport. When a GL context is first attached to a window, width and height are set to the dimensions of that window.
glViewport specifies the affine transformation of x and y from normalized device coordinates to window coordinates. Let (xnd, ynd) be normalized device coordinates. Then the window coordinates (xw, yw) are computed as follows:xw = (xnd + 1)(width / 2) + x
yw = (ynd + 1)(height / 2) + y
Viewport width and height are silently clamped
to a range that depends on the implementation.
To query this range, call glGet with argument
GL_MAX_VIEWPORT_DIMS.
ERRORS
GL_INVALID_VALUE is generated if either width or height is negative.GL_INVALID_OPERATION is generated if glViewport is executed between the execution of glBegin and the corresponding execution of glEnd.
glGet with argument GL_VIEWPORT
glGet with argument GL_MAX_VIEWPORT_DIMS
glDepthRange(3G)
| GLVIEWPORT (3G) |