glVertex2d, glVertex2f, glVertex2i, glVertex2s, glVertex3d, glVertex3f, glVertex3i, glVertex3s, glVertex4d, glVertex4f, glVertex4i, glVertex4s, glVertex2dv, glVertex2fv, glVertex2iv, glVertex2sv, glVertex3dv, glVertex3fv, glVertex3iv, glVertex3sv, glVertex4dv, glVertex4fv, glVertex4iv, glVertex4sv - specify a vertex
C Specification
Parameters
C Specification
Parameters
Description
Notes
See Also
void glVertex2d( GLdouble x,GLdouble y )void glVertex2f( GLfloat x,GLfloat y )void glVertex2i( GLint x,GLint y )void glVertex2s( GLshort x,GLshort y )void glVertex3d( GLdouble x,GLdouble y, GLdouble z )void glVertex3f( GLfloat x,GLfloat y, GLfloat z )void glVertex3i( GLint x,GLint y, GLint z )void glVertex3s( GLshort x,GLshort y, GLshort z )void glVertex4d( GLdouble x,GLdouble y, GLdouble z, GLdouble w )void glVertex4f( GLfloat x,GLfloat y, GLfloat z, GLfloat w )void glVertex4i( GLint x,GLint y, GLint z, GLint w )void glVertex4s( GLshort x,GLshort y, GLshort z, GLshort w )
x, y, z, w Specify x, y, z, and w coordinates of a vertex. Not all parameters are present in all forms of the command.
void glVertex2dv( const GLdouble *v )void glVertex2fv( const GLfloat *v )void glVertex2iv( const GLint *v )void glVertex2sv( const GLshort *v )void glVertex3dv( const GLdouble *v )void glVertex3fv( const GLfloat *v )void glVertex3iv( const GLint *v )void glVertex3sv( const GLshort *v )void glVertex4dv( const GLdouble *v )void glVertex4fv( const GLfloat *v )void glVertex4iv( const GLint *v )void glVertex4sv( const GLshort *v )
v Specifies a pointer to an array of two, three, or four elements. The elements of a two-element array are x and y; of a three-element array, x, y, and z; and of a four-element array, x, y, z, and w.
glVertex commands are used within glBegin/ glEnd pairs to specify point, line, and polygon vertices. The current color, normal, and texture coordinates are associated with the vertex when glVertex is called.When only x and y are specified, z defaults to 0 and w defaults to 1. When x, y, and z are specified, w defaults to 1.
Invoking glVertex outside of a glBegin/ glEnd pair results in undefined behavior.
glBegin(3G), glCallList(3G), glColor(3G), glEdgeFlag(3G), glEvalCoord(3G), glIndex(3G), glMaterial(3G),
glNormal(3G), glRect(3G), glTexCoord(3G), glVertexPointer(3G)
| GLVERTEX (3G) |