glTranslated, glTranslatef - multiply the current matrix by a translation matrix
C Specification
Parameters
Description
Errors
Associated Gets
See Also
void glTranslated( GLdouble x,GLdouble y, GLdouble z )void glTranslatef( GLfloat x,GLfloat y, GLfloat z )
x, y, z Specify the x, y, and z coordinates of a translation vector.
glTranslate produces a translation by (x,y,z). The current matrix (seeIf the matrix mode is either GL_MODELVIEW or GL_PROJECTION, all objects drawn after a call to glTranslate are translated.
glMatrixMode) is multiplied by this translation matrix, with the product replacing the current matrix, as if glMultMatrix were called with the following matrix for its argument:( down20matrix ( 1 0 0 0 0 1 0 0 0 0 1 0 x y z 1 ) )
Use glPushMatrix and
glPopMatrix to save and restore
the untranslated coordinate system.
ERRORS
GL_INVALID_OPERATION is generated if glTranslate is executed between the execution of glBegin and the corresponding execution of glEnd.
glGet with argument GL_MATRIX_MODE
glGet with argument GL_COLOR_MATRIX
glGet with argument GL_MODELVIEW_MATRIX
glGet with argument GL_PROJECTION_MATRIX
glGet with argument GL_TEXTURE_MATRIX
glMatrixMode(3G), glMultMatrix(3G), glPushMatrix(3G), glRotate(3G), glScale(3G)
| GLTRANSLATE (3G) |