Manual Reference Pages  - GLTEXSUBIMAGE3D (3G)

NAME

glTexSubImage3D - specify a three-dimensional texture subimage

CONTENTS

C Specification
Parameters
Description
Notes
Errors
Associated Gets
See Also

C SPECIFICATION

void glTexSubImage3D( GLenum target,

                    GLint level,
                    GLint xoffset,
                    GLint yoffset,
                    GLint zoffset,
                    GLsizei width,
                    GLsizei height,
                    GLsizei depth,
                    GLenum format,
                    GLenum type,
                    const GLvoid *pixels )

PARAMETERS

target Specifies the target texture. Must be  GL_TEXTURE_3D.
level Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
xoffset Specifies a texel offset in the x direction within the texture array.
yoffset Specifies a texel offset in the y direction within the texture array.
zoffset Specifies a texel offset in the z direction within the texture array.
width Specifies the width of the texture subimage.
height Specifies the height of the texture subimage.
depth Specifies the depth of the texture subimage.
format Specifies the of the pixel data. The following symbolic values are accepted:  GL_COLOR_INDEX,  GL_RED,  GL_GREEN,  GL_BLUE,  GL_ALPHA,  GL_RGB,  GL_BGR,  GL_RGBA,  GL_BGRA,  GL_LUMINANCE, and  GL_LUMINANCE_ALPHA.
type Specifies the data type of the pixel data. The following symbolic values are accepted:  GL_UNSIGNED_BYTE,  GL_BYTE,  GL_BITMAP,  GL_UNSIGNED_SHORT,  GL_SHORT,  GL_UNSIGNED_INT,  GL_INT,  GL_FLOAT,  GL_UNSIGNED_BYTE_3_3_2,  GL_UNSIGNED_BYTE_2_3_3_REV,  GL_UNSIGNED_SHORT_5_6_5,  GL_UNSIGNED_SHORT_5_6_5_REV,  GL_UNSIGNED_SHORT_4_4_4_4,  GL_UNSIGNED_SHORT_4_4_4_4_REV,  GL_UNSIGNED_SHORT_5_5_5_1,  GL_UNSIGNED_SHORT_1_5_5_5_REV,  GL_UNSIGNED_INT_8_8_8_8,  GL_UNSIGNED_INT_8_8_8_8_REV,  GL_UNSIGNED_INT_10_10_10_2, and  GL_UNSIGNED_INT_2_10_10_10_REV.
pixels Specifies a pointer to the image data in memory.

DESCRIPTION

Texturing maps a portion of a specified texture image onto each graphical primitive for which texturing is enabled. To enable and disable three-dimensional texturing, call  glEnable and  glDisable with argument  GL_TEXTURE_3D.

 glTexSubImage3D redefines a contiguous subregion of an existing three-dimensional texture image. The texels referenced by pixels replace the portion of the existing texture array with x indices xoffset and xoffset + width - 1, inclusive, y indices yoffset and yoffset + height - 1, inclusive, and z indices zoffset and zoffset + depth - 1, inclusive. This region may not include any texels outside the range of the texture array as it was originally specified. It is not an error to specify a subtexture with zero width, height, or depth but such a specification has no effect.

NOTES

 glTexSubImage3D is available only if the GL version is 1.2 or greater.

Texturing has no effect in color index mode.

 glPixelStore and  glPixelTransfer modes affect texture images in exactly the way they affect  glDrawPixels.

Formats  GL_BGR, and  GL_BGRA and types  GL_UNSIGNED_BYTE_3_3_2,  GL_UNSIGNED_BYTE_2_3_3_REV,  GL_UNSIGNED_SHORT_5_6_5,  GL_UNSIGNED_SHORT_5_6_5_REV,  GL_UNSIGNED_SHORT_4_4_4_4,  GL_UNSIGNED_SHORT_4_4_4_4_REV,  GL_UNSIGNED_SHORT_5_5_5_1,  GL_UNSIGNED_SHORT_1_5_5_5_REV,  GL_UNSIGNED_INT_8_8_8_8,  GL_UNSIGNED_INT_8_8_8_8_REV,  GL_UNSIGNED_INT_10_10_10_2, and  GL_UNSIGNED_INT_2_10_10_10_REV are available only if the GL version is 1.2 or greater.

When the  GL_ARB_multitexture extension is supported,  glTexSubImage3D specifies a three-dimensional sub texture for the current texture unit, specified with  glActiveTextureARB.

When the  GL_ARB_imaging extension is supported, the RGBA components specified in pixels may be processed by the imaging pipeline. See  glTexImage3D for specific details.

ERRORS

 GL_INVALID_ENUM is generated if target is not  GL_TEXTURE_3D.

 GL_INVALID_OPERATION is generated if the texture array has not been defined by a previous  glTexImage3D operation.

 GL_INVALID_VALUE is generated if level is less than 0.

 GL_INVALID_VALUE may be generated if level is greater than log 2max, where max is the returned value of  GL_MAX_TEXTURE_SIZE.

 GL_INVALID_VALUE is generated if xoffset < -b, (xoffset + width) > (w - b), yoffset < -b, or (yoffset + height) > (h - b), or zoffset < -b, or (zoffset + depth) > (d - b), where w is the  GL_TEXTURE_WIDTH, h is the  GL_TEXTURE_HEIGHT, d is the  GL_TEXTURE_DEPTH and b is the border width of the texture image being modified. Note that w, h, and d include twice the border width.

 GL_INVALID_VALUE is generated if width, height, or depth is less than 0.

 GL_INVALID_ENUM is generated if format is not an accepted
constant.

 GL_INVALID_ENUM is generated if type is not a type constant.

 GL_INVALID_ENUM is generated if type is  GL_BITMAP and format is not  GL_COLOR_INDEX.

 GL_INVALID_OPERATION is generated if  glTexSubImage3D is executed between the execution of  glBegin and the corresponding execution of  glEnd.

 GL_INVALID_OPERATION is generated if type is one of  GL_UNSIGNED_BYTE_3_3_2,  GL_UNSIGNED_BYTE_2_3_3_REV,  GL_UNSIGNED_SHORT_5_6_5, or  GL_UNSIGNED_SHORT_5_6_5_REV and format is not  GL_RGB.

 GL_INVALID_OPERATION is generated if type is one of  GL_UNSIGNED_SHORT_4_4_4_4,  GL_UNSIGNED_SHORT_4_4_4_4_REV,  GL_UNSIGNED_SHORT_5_5_5_1,  GL_UNSIGNED_SHORT_1_5_5_5_REV,  GL_UNSIGNED_INT_8_8_8_8,  GL_UNSIGNED_INT_8_8_8_8_REV,  GL_UNSIGNED_INT_10_10_10_2, or  GL_UNSIGNED_INT_2_10_10_10_REV and format is neither  GL_RGBA nor  GL_BGRA.

ASSOCIATED GETS

 glGetTexImage
 glIsEnabled with argument  GL_TEXTURE_3D

SEE ALSO

 glActiveTextureARB(3G),  glCopyTexImage1D(3G),  glCopyTexImage2D(3G),  glCopyTexSubImage1D(3G),  glCopyTexSubImage2D(3G),  glCopyTexSubImage3D(3G),  glDrawPixels(3G),  glPixelStore(3G),  glPixelTransfer(3G),  glTexEnv(3G),  glTexGen(3G),  glTexImage1D(3G),  glTexImage2D(3G),  glTexImage3D(3G),  glTexSubImage1D(3G),  glTexSubImage2D(3G),  glTexParameter(3G)

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GLTEXSUBIMAGE3D (3G)
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