Manual Reference Pages  - GLTEXPARAMETER (3G)

NAME

glTexParameterf, glTexParameteri, glTexParameterfv, glTexParameteriv - set texture parameters

CONTENTS

C Specification
Parameters
C Specification
Parameters
Description
Notes
Errors
Associated Gets
See Also

C SPECIFICATION

void glTexParameterf( GLenum target,

                    GLenum pname,
                    GLfloat param )

void glTexParameteri( GLenum target,

                    GLenum pname,
                    GLint param )

PARAMETERS

target Specifies the target texture, which must be either  GL_TEXTURE_1D,  GL_TEXTURE_2D, or  GL_TEXTURE_3D.
pname Specifies the symbolic name of a single-valued texture parameter. pname can be one of the following:  GL_TEXTURE_MIN_FILTER,  GL_TEXTURE_MAG_FILTER,  GL_TEXTURE_MIN_LOD,  GL_TEXTURE_MAX_LOD,  GL_TEXTURE_BASE_LEVEL,  GL_TEXTURE_MAX_LEVEL,  GL_TEXTURE_WRAP_S,  GL_TEXTURE_WRAP_T,  GL_TEXTURE_WRAP_R, or  GL_TEXTURE_PRIORITY.
param Specifies the value of pname.

C SPECIFICATION

void glTexParameterfv( GLenum target,

                     GLenum pname,
                     const GLfloat *params )

void glTexParameteriv( GLenum target,

                     GLenum pname,
                     const GLint *params )

PARAMETERS

target Specifies the target texture, which must be either  GL_TEXTURE_1D,  GL_TEXTURE_2D or  GL_TEXTURE_3D.
pname Specifies the symbolic name of a texture parameter. pname can be one of the following:  GL_TEXTURE_MIN_FILTER,  GL_TEXTURE_MAG_FILTER,  GL_TEXTURE_MIN_LOD,  GL_TEXTURE_MAX_LOD,  GL_TEXTURE_BASE_LEVEL,  GL_TEXTURE_MAX_LEVEL,  GL_TEXTURE_WRAP_S,  GL_TEXTURE_WRAP_T,  GL_TEXTURE_WRAP_R,  GL_TEXTURE_BORDER_COLOR, or  GL_TEXTURE_PRIORITY.
params Specifies a pointer to an array where the value or values of pname are stored.

DESCRIPTION

Texture mapping is a technique that applies an image onto an object’s surface as if the image were a decal or cellophane shrink-wrap. The image is created in texture space, with an (s, t) coordinate system. A texture is a one- or two-dimensional image and a set of parameters that determine how samples are derived from the image.

 glTexParameter assigns the value or values in params to the texture parameter specified as pname. target defines the target texture, either  GL_TEXTURE_1D,  GL_TEXTURE_2D, or  GL_TEXTURE_3D. The following symbols are accepted in pname:
 GL_TEXTURE_MIN_FILTER
  The texture minifying function is used whenever the pixel being textured maps to an area greater than one texture element. There are six defined minifying functions. Two of them use the nearest one or nearest four texture elements to compute the texture value. The other four use mipmaps.
A mipmap is an ordered set of arrays representing the same image at progressively lower resolutions. If the texture has dimensions 2n times 2m, there are max(n,m)+1 mipmaps. The first mipmap is the original texture, with dimensions 2n times 2m. Each subsequent mipmap has dimensions 2k-1 times 2l-1, where 2k times 2l are the dimensions of the previous mipmap, until either k = 0 or l = 0. At that point, subsequent mipmaps have dimension 1 times 2l-1 or 2k-1 times 1 until the final mipmap, which has dimension 1 times 1. To define the mipmaps, call  glTexImage1D,  glTexImage2D,  glTexImage3D,  glCopyTexImage1D, or  glCopyTexImage2D with the level argument indicating the order of the mipmaps. Level 0 is the original texture; level max(n,m) is the final 1 times 1 mipmap.
params supplies a function for minifying the texture as one of the following:
 GL_NEAREST
  Returns the value of the texture element that is nearest (in Manhattan distance) to the center of the pixel being textured.
 GL_LINEAR
  Returns the weighted average of the four texture elements that are closest to the center of the pixel being textured. These can include border texture elements, depending on the values of  GL_TEXTURE_WRAP_S and  GL_TEXTURE_WRAP_T, and on the exact mapping.
 GL_NEAREST_MIPMAP_NEAREST
  Chooses the mipmap that most closely matches the size of the pixel being textured and uses the  GL_NEAREST criterion (the texture element nearest to the center of the pixel) to produce a texture value.
 GL_LINEAR_MIPMAP_NEAREST
  Chooses the mipmap that most closely matches the size of the pixel being textured and uses the  GL_LINEAR criterion (a weighted average of the four texture elements that are closest to the center of the pixel) to produce a texture value.
 GL_NEAREST_MIPMAP_LINEAR
  Chooses the two mipmaps that most closely match the size of the pixel being textured and uses the  GL_NEAREST criterion (the texture element nearest to the center of the pixel) to produce a texture value from each mipmap. The final texture value is a weighted average of those two values.
 GL_LINEAR_MIPMAP_LINEAR
  Chooses the two mipmaps that most closely match the size of the pixel being textured and uses the  GL_LINEAR criterion (a weighted average of the four texture elements that are closest to the center of the pixel) to produce a texture value from each mipmap. The final texture value is a weighted average of those two values.
As more texture elements are sampled in the minification process, fewer aliasing artifacts will be apparent. While the  GL_NEAREST and  GL_LINEAR minification functions can be faster than the other four, they sample only one or four texture elements to determine the texture value of the pixel being rendered and can produce moire patterns or ragged transitions. The initial value of  GL_TEXTURE_MIN_FILTER is  GL_NEAREST_MIPMAP_LINEAR.
 GL_TEXTURE_MAG_FILTER
  The texture magnification function is used when the pixel being textured maps to an area less than or equal to one texture element. It sets the texture magnification function to either  GL_NEAREST or  GL_LINEAR (see below).  GL_NEAREST is generally faster than  GL_LINEAR, but it can produce textured images with sharper edges because the transition between texture elements is not as smooth. The initial value of  GL_TEXTURE_MAG_FILTER is  GL_LINEAR.
 GL_NEAREST
  Returns the value of the texture element that is nearest (in Manhattan distance) to the center of the pixel being textured.
 GL_LINEAR
  Returns the weighted average of the four texture elements that are closest to the center of the pixel being textured. These can include border texture elements, depending on the values of  GL_TEXTURE_WRAP_S and  GL_TEXTURE_WRAP_T, and on the exact mapping.
 GL_TEXTURE_MIN_LOD
  Sets the minimum level-of-detail parameter. This floating-point value limits the selection of highest resolution mipmap (lowest mipmap level). The initial value is -1000.
 GL_TEXTURE_MAX_LOD
  Sets the maximum level-of-detail parameter. This floating-point value limits the selection of the lowest resolution mipmap (highest mipmap level). The initial value is 1000.
 GL_TEXTURE_BASE_LEVEL
  Specifies the index of the lowest defined mipmap level. This is an integer value. The initial value is 0.
 GL_TEXTURE_MAX_LEVEL
  Sets the index of the highest defined mipmap level. This is an integer value. The initial value is 1000.
 GL_TEXTURE_WRAP_S
  Sets the wrap parameter for texture coordinate s to either  GL_CLAMP,  GL_CLAMP_TO_EDGE, or  GL_REPEAT.  GL_CLAMP causes s coordinates to be clamped to the range [0,1] and is useful for preventing wrapping artifacts when mapping a single image onto an object.  GL_CLAMP_TO_EDGE causes s coordinates to be clamped to the range [1 / 2N,1-1 / 2N], where N is the size of the texture in the direction of clamping.  GL_REPEAT causes the integer part of the s coordinate to be ignored; the GL uses only the fractional part, thereby creating a repeating pattern. Border texture elements are accessed only if wrapping is set to  GL_CLAMP. Initially,  GL_TEXTURE_WRAP_S is set to  GL_REPEAT.
 GL_TEXTURE_WRAP_T
  Sets the wrap parameter for texture coordinate t to either  GL_CLAMP,  GL_CLAMP_TO_EDGE, or  GL_REPEAT. See the discussion under  GL_TEXTURE_WRAP_S. Initially,  GL_TEXTURE_WRAP_T is set to  GL_REPEAT.
 GL_TEXTURE_WRAP_R
  Sets the wrap parameter for texture coordinate r to either  GL_CLAMP,  GL_CLAMP_TO_EDGE, or  GL_REPEAT. See the discussion under  GL_TEXTURE_WRAP_S. Initially,  GL_TEXTURE_WRAP_R is set to  GL_REPEAT.
 GL_TEXTURE_BORDER_COLOR
  Sets a border color. params contains four values that comprise the RGBA color of the texture border. Integer color components are interpreted linearly such that the most positive integer maps to 1.0, and the most negative integer maps to -1.0. The values are clamped to the range [0,1] when they are specified. Initially, the border color is (0, 0, 0, 0).
 GL_TEXTURE_PRIORITY
  Specifies the texture residence priority of the currently bound texture. Permissible values are in the range [0, 1]. See  glPrioritizeTextures and  glBindTexture for more information.

NOTES

 GL_TEXTURE_3D,  GL_TEXTURE_MIN_LOD,  GL_TEXTURE_MAX_LOD,  GL_TEXTURE_BASE_LEVEL, and  GL_TEXTURE_MAX_LEVEL are only available if the GL version is 1.2 or greater.

Suppose that a program has enabled texturing (by calling  glEnable with argument  GL_TEXTURE_1D,  GL_TEXTURE_2D, or  GL_TEXTURE_3D) and has set  GL_TEXTURE_MIN_FILTER to one of the functions that requires a mipmap. If either the dimensions of the texture images currently defined (with previous calls to  glTexImage1D,  glTexImage2D,  glTexImage3D,  glCopyTexImage1D, or  glCopyTexImage2D) do not follow the proper sequence for mipmaps (described above), or there are fewer texture images defined than are needed, or the set of texture images have differing numbers of texture components, then it is as if texture mapping were disabled.

Linear filtering accesses the four nearest texture elements only in 2D textures. In 1D textures, linear filtering accesses the two nearest texture elements.

When the  GL_ARB_multitexture extension is supported,  glTexParameter specifies the texture parameters for the active texture unit, specified by calling  glActiveTextureARB.

ERRORS

 GL_INVALID_ENUM is generated if target or pname is not one of the accepted defined values.

 GL_INVALID_ENUM is generated if params should have a defined constant value (based on the value of pname) and does not.

 GL_INVALID_OPERATION is generated if  glTexParameter is executed between the execution of  glBegin and the corresponding execution of  glEnd.

ASSOCIATED GETS

 glGetTexParameter
 glGetTexLevelParameter

SEE ALSO

 glActiveTextureARB(3G),  glBindTexture(3G),  glCopyPixels(3G),  glCopyTexImage1D(3G),  glCopyTexImage2D(3G),  glCopyTexSubImage1D(3G),  glCopyTexSubImage2D(3G),  glCopyTexSubImage3D(3G),  glDrawPixels(3G),  glPixelStore(3G),  glPixelTransfer(3G),  glPrioritizeTextures(3G),  glTexEnv(3G),  glTexGen(3G),  glTexImage1D(3G),  glTexImage2D(3G),  glTexImage3D(3G),  glTexSubImage1D(3G),  glTexSubImage2D(3G),  glTexSubImage3D(3G)

Jump to page    or go to Top of page |  Section 3G |  Main Index.


GLTEXPARAMETER (3G)
Generated by manServer 1.07 from /usr/X11R6/man/man3/../man3/glTexParameter.3x.gz using man macros with eqn support.