Manual Reference Pages  - GLSHADEMODEL (3G)

NAME

glShadeModel - select flat or smooth shading

CONTENTS

C Specification
Parameters
Description
Errors
Associated Gets
See Also

C SPECIFICATION

void glShadeModel( GLenum mode )

PARAMETERS

mode Specifies a symbolic value representing a shading technique. Accepted values are  GL_FLAT and  GL_SMOOTH. The initial value is  GL_SMOOTH.

DESCRIPTION

GL primitives can have either flat or smooth shading. Smooth shading, the default, causes the computed colors of vertices to be interpolated as the primitive is rasterized, typically assigning different colors to each resulting pixel fragment. Flat shading selects the computed color of just one vertex and assigns it to all the pixel fragments generated by rasterizing a single primitive. In either case, the computed color of a vertex is the result of lighting if lighting is enabled, or it is the current color at the time the vertex was specified if lighting is disabled.

Flat and smooth shading are indistinguishable for points. Starting when  glBegin is issued and counting vertices and primitives from 1, the GL gives each flat-shaded line segment i the computed color of vertex i + 1, its second vertex. Counting similarly from 1, the GL gives each flat-shaded polygon the computed color of the vertex listed in the following table. This is the last vertex to specify the polygon in all cases except single polygons, where the first vertex specifies the flat-shaded color.

Primitive Type of Polygon iVertex
Single polygon (i == 1)1
Triangle stripi + 2
Triangle fani + 2
Independent triangle3i
Quad strip2i + 2
Independent quad4i

Flat and smooth shading are specified by  glShadeModel with mode set to  GL_FLAT and  GL_SMOOTH, respectively.

ERRORS

 GL_INVALID_ENUM is generated if mode is any value other than  GL_FLAT or  GL_SMOOTH.

 GL_INVALID_OPERATION is generated if  glShadeModel is executed between the execution of  glBegin and the corresponding execution of  glEnd.

ASSOCIATED GETS

 glGet with argument  GL_SHADE_MODEL

SEE ALSO

 glBegin(3G),  glColor(3G),  glLight(3G),  glLightModel(3G)
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GLSHADEMODEL (3G)
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