Manual Reference Pages  - GLROTATE (3G)

NAME

glRotated, glRotatef - multiply the current matrix by a rotation matrix

CONTENTS

C Specification
Parameters
Description
Notes
Errors
Associated Gets
See Also

C SPECIFICATION

void glRotated( GLdouble angle,

              GLdouble x,
              GLdouble y,
              GLdouble z )

void glRotatef( GLfloat angle,

              GLfloat x,
              GLfloat y,
              GLfloat z )

PARAMETERS

angle Specifies the angle of rotation, in degrees.
x, y, z Specify the x, y, and z coordinates of a vector, respectively.

DESCRIPTION

 glRotate produces a rotation of angle degrees around the vector (x,y,z). The current matrix (see  glMatrixMode) is multiplied by a rotation matrix with the product replacing the current matrix, as if  glMultMatrix were called with the following matrix as its argument:

( down20matrix ( x2(1 - c) + c yx(1 - c) + zs xz(1 - c) - ys 0 xy(1 - c) - zs y2(1 - c) + c yz(1 - c) + xs 0 xz(1 - c) + ys yz(1 - c) - xs z2(1 - c) + c 0 0 0 0 1 ) )

Where c = cos (angle), s = sin (angle), and ||( x,y,z )|| = 1 (if not, the GL will normalize this vector).

If the matrix mode is either  GL_MODELVIEW or  GL_PROJECTION, all objects drawn after  glRotate is called are rotated. Use  glPushMatrix and  glPopMatrix to save and restore the unrotated coordinate system.

NOTES

This rotation follows the right-hand rule, so if the vector (x,y,z) points toward the user, the rotation will be counterclockwise.

ERRORS

 GL_INVALID_OPERATION is generated if  glRotate is executed between the execution of  glBegin and the corresponding execution of  glEnd.

ASSOCIATED GETS

 glGet with argument  GL_MATRIX_MODE
 glGet with argument  GL_COLOR_MATRIX
 glGet with argument  GL_MODELVIEW_MATRIX
 glGet with argument  GL_PROJECTION_MATRIX
 glGet with argument  GL_TEXTURE_MATRIX

SEE ALSO

 glMatrixMode(3G),  glMultMatrix(3G),  glPushMatrix(3G),  glScale(3G),  glTranslate(3G)
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GLROTATE (3G)
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