Manual Reference Pages  - GLPUSHMATRIX (3G)

NAME

glPushMatrix, glPopMatrix - push and pop the current matrix stack

CONTENTS

C Specification
C Specification
Description
Errors
Associated Gets
See Also

C SPECIFICATION

void glPushMatrix( void )

C SPECIFICATION

void glPopMatrix( void )

DESCRIPTION

There is a stack of matrices for each of the matrix modes. In  GL_MODELVIEW mode, the stack depth is at least 32. In the other modes,  GL_COLOR, const(PROJECTION), and  GL_TEXTURE, the depth is at least 2. The current matrix in any mode is the matrix on the top of the stack for that mode.

 glPushMatrix pushes the current matrix stack down by one, duplicating the current matrix. That is, after a  glPushMatrix call, the matrix on top of the stack is identical to the one below it.

 glPopMatrix pops the current matrix stack, replacing the current matrix with the one below it on the stack.

Initially, each of the stacks contains one matrix, an identity matrix.

It is an error to push a full matrix stack, or to pop a matrix stack that contains only a single matrix. In either case, the error flag is set and no other change is made to GL state.

ERRORS

 GL_STACK_OVERFLOW is generated if  glPushMatrix is called while the current matrix stack is full.

 GL_STACK_UNDERFLOW is generated if  glPopMatrix is called while the current matrix stack contains only a single matrix.

 GL_INVALID_OPERATION is generated if  glPushMatrix or  glPopMatrix is executed between the execution of  glBegin and the corresponding execution of  glEnd.

ASSOCIATED GETS

 glGet with argument  GL_MATRIX_MODE
 glGet with argument  GL_COLOR_MATRIX
 glGet with argument  GL_MODELVIEW_MATRIX
 glGet with argument  GL_PROJECTION_MATRIX
 glGet with argument  GL_TEXTURE_MATRIX
 glGet with argument  GL_COLOR_STACK_DEPTH
 glGet with argument  GL_MODELVIEW_STACK_DEPTH
 glGet with argument  GL_PROJECTION_STACK_DEPTH
 glGet with argument  GL_TEXTURE_STACK_DEPTH
 glGet with argument  GL_MAX_MODELVIEW_STACK_DEPTH
 glGet with argument  GL_MAX_PROJECTION_STACK_DEPTH
 glGet with argument  GL_MAX_TEXTURE_STACK_DEPTH

SEE ALSO

 glFrustum(3G),  glLoadIdentity(3G),  glLoadMatrix(3G),  glMatrixMode(3G),  glMultMatrix(3G),  glOrtho(3G),  glRotate(3G),  glScale(3G),  glTranslate(3G),  glViewport(3G)
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GLPUSHMATRIX (3G)
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