Manual Reference Pages  - GLPIXELMAP (3G)

NAME

glPixelMapfv, glPixelMapuiv, glPixelMapusv - set up pixel transfer maps

CONTENTS

C Specification
Parameters
Description
Errors
Associated Gets
See Also

C SPECIFICATION

void glPixelMapfv( GLenum map,

                 GLint mapsize,
                 const GLfloat *values )

void glPixelMapuiv( GLenum map,

                  GLint mapsize,
                  const GLuint *values )

void glPixelMapusv( GLenum map,

                  GLint mapsize,
                  const GLushort *values )

PARAMETERS

map Specifies a symbolic map name. Must be one of the following:  GL_PIXEL_MAP_I_TO_I,  GL_PIXEL_MAP_S_TO_S,  GL_PIXEL_MAP_I_TO_R,  GL_PIXEL_MAP_I_TO_G,  GL_PIXEL_MAP_I_TO_B,  GL_PIXEL_MAP_I_TO_A,  GL_PIXEL_MAP_R_TO_R,  GL_PIXEL_MAP_G_TO_G,  GL_PIXEL_MAP_B_TO_B, or  GL_PIXEL_MAP_A_TO_A.
mapsize Specifies the size of the map being defined.
values Specifies an array of mapsize values.

DESCRIPTION

 glPixelMap sets up translation tables, or maps, used by  glCopyPixels,  glCopyTexImage1D,  glCopyTexImage2D,  glCopyTexSubImage1D,  glCopyTexSubImage2D,  glCopyTexSubImage3D,  glDrawPixels,  glReadPixels,  glTexImage1D,  glTexImage2D,  glTexImage3D,  glTexSubImage1D,  glTexSubImage2D, and  glTexSubImage3D. Additionally, if the  GL_ARB_imaging subset is supported, the routines  glColorTable,  glColorSubTable,  glConvolutionFilter1D,  glConvolutionFilter2D,  glHistogram,  glMinmax, and  glSeparableFilter2D. Use of these maps is described completely in the  glPixelTransfer reference page, and partly in the reference pages for the pixel and texture image commands. Only the specification of the maps is described in this reference page.

map is a symbolic map name, indicating one of ten maps to set. mapsize specifies the number of entries in the map, and values is a pointer to an array of mapsize map values.

The ten maps are as follows:
 GL_PIXEL_MAP_I_TO_I Maps color indices to color indices.
 GL_PIXEL_MAP_S_TO_S Maps stencil indices to stencil indices.
 GL_PIXEL_MAP_I_TO_R Maps color indices to red components.
 GL_PIXEL_MAP_I_TO_G Maps color indices to green components.
 GL_PIXEL_MAP_I_TO_B Maps color indices to blue components.
 GL_PIXEL_MAP_I_TO_A Maps color indices to alpha components.
 GL_PIXEL_MAP_R_TO_R Maps red components to red components.
 GL_PIXEL_MAP_G_TO_G Maps green components to green components.
 GL_PIXEL_MAP_B_TO_B Maps blue components to blue components.
 GL_PIXEL_MAP_A_TO_A Maps alpha components to alpha components.
The entries in a map can be specified as single-precision floating-point numbers, unsigned short integers, or unsigned long integers. Maps that store color component values (all but  GL_PIXEL_MAP_I_TO_I and  GL_PIXEL_MAP_S_TO_S) retain their values in floating-point , with unspecified mantissa and exponent sizes. Floating-point values specified by  glPixelMapfv are converted directly to the internal floating-point of these maps, then clamped to the range [0,1]. Unsigned integer values specified by  glPixelMapusv and  glPixelMapuiv are converted linearly such that the largest representable integer maps to 1.0, and 0 maps to 0.0.

Maps that store indices,  GL_PIXEL_MAP_I_TO_I and  GL_PIXEL_MAP_S_TO_S, retain their values in fixed-point , with an unspecified number of bits to the right of the binary point. Floating-point values specified by  glPixelMapfv are converted directly to the internal fixed-point of these maps. Unsigned integer values specified by  glPixelMapusv and  glPixelMapuiv specify integer values, with all 0’s to the right of the binary point.

The following table shows the initial sizes and values for each of the maps. Maps that are indexed by either color or stencil indices must have mapsize = 2n for some n or the results are undefined. The maximum allowable size for each map depends on the implementation and can be determined by calling  glGet with argument  GL_MAX_PIXEL_MAP_TABLE. The single maximum applies to all maps; it is at least 32.

mapLookup IndexLookup ValueInitial SizeInitial Value
 GL_PIXEL_MAP_I_TO_Icolor indexcolor index10
 GL_PIXEL_MAP_S_TO_Sstencil indexstencil index10
 GL_PIXEL_MAP_I_TO_Rcolor indexR10
 GL_PIXEL_MAP_I_TO_Gcolor indexG10
 GL_PIXEL_MAP_I_TO_Bcolor indexB10
 GL_PIXEL_MAP_I_TO_Acolor indexA10
 GL_PIXEL_MAP_R_TO_RRR10
 GL_PIXEL_MAP_G_TO_GGG10
 GL_PIXEL_MAP_B_TO_BBB10
 GL_PIXEL_MAP_A_TO_AAA10

ERRORS

 GL_INVALID_ENUM is generated if map is not an accepted value.

 GL_INVALID_VALUE is generated if mapsize is less than one or larger than  GL_MAX_PIXEL_MAP_TABLE.

 GL_INVALID_VALUE is generated if map is  GL_PIXEL_MAP_I_TO_I,  GL_PIXEL_MAP_S_TO_S,  GL_PIXEL_MAP_I_TO_R,  GL_PIXEL_MAP_I_TO_G,  GL_PIXEL_MAP_I_TO_B, or  GL_PIXEL_MAP_I_TO_A, and mapsize is not a power of two.

 GL_INVALID_OPERATION is generated if  glPixelMap is executed between the execution of  glBegin and the corresponding execution of  glEnd.

ASSOCIATED GETS

 glGetPixelMap
 glGet with argument  GL_PIXEL_MAP_I_TO_I_SIZE
 glGet with argument  GL_PIXEL_MAP_S_TO_S_SIZE
 glGet with argument  GL_PIXEL_MAP_I_TO_R_SIZE
 glGet with argument  GL_PIXEL_MAP_I_TO_G_SIZE
 glGet with argument  GL_PIXEL_MAP_I_TO_B_SIZE
 glGet with argument  GL_PIXEL_MAP_I_TO_A_SIZE
 glGet with argument  GL_PIXEL_MAP_R_TO_R_SIZE
 glGet with argument  GL_PIXEL_MAP_G_TO_G_SIZE
 glGet with argument  GL_PIXEL_MAP_B_TO_B_SIZE
 glGet with argument  GL_PIXEL_MAP_A_TO_A_SIZE
 glGet with argument  GL_MAX_PIXEL_MAP_TABLE

SEE ALSO

 glColorTable(3G),  glColorSubTable(3G),  glConvolutionFilter1D(3G),  glConvolutionFilter2D(3G),  glCopyPixels(3G),  glCopyTexImage1D(3G),  glCopyTexImage2D(3G),  glCopyTexSubImage1D(3G),  glCopyTexSubImage2D(3G),  glDrawPixels(3G),  glHistogram(3G),  glMinmax(3G),  glPixelStore(3G),  glPixelTransfer(3G),  glReadPixels(3G),  glSeparableFilter2D(3G),  glTexImage1D(3G),  glTexImage2D(3G),  glTexImage3D(3G),  glTexSubImage1D(3G),  glTexSubImage2D(3G),  glTexSubImage3D(3G)
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GLPIXELMAP (3G)
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