Manual Reference Pages  - GLORTHO (3G)

NAME

glOrtho - multiply the current matrix with an orthographic matrix

CONTENTS

C Specification
Parameters
Description
Errors
Associated Gets
See Also

C SPECIFICATION

void glOrtho( GLdouble left,

            GLdouble right,
            GLdouble bottom,
            GLdouble top,
            GLdouble near_val,
            GLdouble far_val )

PARAMETERS

left, right Specify the coordinates for the left and right vertical clipping planes.
bottom, top Specify the coordinates for the bottom and top horizontal clipping planes.
near_val, far_val Specify the distances to the nearer and farther depth clipping planes. These values are negative if the plane is to be behind the viewer.

DESCRIPTION

 glOrtho describes a transformation that produces a parallel projection. The current matrix (see  glMatrixMode) is multiplied by this matrix and the result replaces the current matrix, as if  glMultMatrix were called with the following matrix as its argument:

(matrix ( 2 / right-left 0 0 0 0 2 / top-bottom 0 0 0 0 -2 / far_val-near_val 0 tx ty tz 1 ))

where tx = - right + left / right - left

ty = - top + bottom / top - bottom

tz = - far_val + near_val / far_val - near_val

Typically, the matrix mode is  GL_PROJECTION, and (left, bottom, -near_val) and (right, top, -near_val) specify the points on the near clipping plane that are mapped to the lower left and upper right corners of the window, respectively, assuming that the eye is located at (0, 0, 0). -far_val specifies the location of the far clipping plane. Both near_val and far_val can be either positive or negative.

Use  glPushMatrix and  glPopMatrix to save and restore the current matrix stack.

ERRORS

 GL_INVALID_OPERATION is generated if  glOrtho is executed between the execution of  glBegin and the corresponding execution of  glEnd.

ASSOCIATED GETS

 glGet with argument  GL_MATRIX_MODE
 glGet with argument  GL_COLOR_MATRIX
 glGet with argument  GL_MODELVIEW_MATRIX
 glGet with argument  GL_PROJECTION_MATRIX
 glGet with argument  GL_TEXTURE_MATRIX

SEE ALSO

 glFrustum(3G),  glMatrixMode(3G),  glMultMatrix(3G),  glPushMatrix(3G),  glViewport(3G)
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GLORTHO (3G)
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