Manual Reference Pages  - GLMAP1 (3G)

NAME

glMap1d, glMap1f - define a one-dimensional evaluator

CONTENTS

C Specification
Parameters
Description
Notes
Errors
Associated Gets
See Also

C SPECIFICATION

void glMap1d( GLenum target,

            GLdouble u1,
            GLdouble u2,
            GLint stride,
            GLint order,
            const GLdouble *points )

void glMap1f( GLenum target,

            GLfloat u1,
            GLfloat u2,
            GLint stride,
            GLint order,
            const GLfloat *points )

PARAMETERS

target Specifies the kind of values that are generated by the evaluator. Symbolic constants  GL_MAP1_VERTEX_3,  GL_MAP1_VERTEX_4,  GL_MAP1_INDEX,  GL_MAP1_COLOR_4,  GL_MAP1_NORMAL,  GL_MAP1_TEXTURE_COORD_1,  GL_MAP1_TEXTURE_COORD_2,  GL_MAP1_TEXTURE_COORD_3, and  GL_MAP1_TEXTURE_COORD_4 are accepted.
u1, u2 Specify a linear mapping of u, as presented to  glEvalCoord1, to u^ , the variable that is evaluated by the equations specified by this command.
stride Specifies the number of floats or doubles between the beginning of one control point and the beginning of the next one in the data structure referenced in points. This allows control points to be embedded in arbitrary data structures. The only constraint is that the values for a particular control point must occupy contiguous memory locations.
order Specifies the number of control points. Must be positive.
points Specifies a pointer to the array of control points.

DESCRIPTION

Evaluators provide a way to use polynomial or rational polynomial mapping to produce vertices, normals, texture coordinates, and colors. The values produced by an evaluator are sent to further stages of GL processing just as if they had been presented using  glVertex,  glNormal,  glTexCoord, and  glColor commands, except that the generated values do not update the current normal, texture coordinates, or color.

All polynomial or rational polynomial splines of any degree (up to the maximum degree supported by the GL implementation) can be described using evaluators. These include almost all splines used in computer graphics: B-splines, Bezier curves, Hermite splines, and so on.

Evaluators define curves based on Bernstein polynomials. Define p(u^ ) as

p(u^ ) = up10 sum i=0n Bin(u^ )Ri

where Ri is a control point and Bin(u^ ) is the ith Bernstein polynomial of degree n (order = n + 1):

Bin(u^ ) = (down20 cpile n i )u^ i(1-u^ )n-i

Recall that

00 == 1 and (down20 cpile n 0 ) == 1

 glMap1 is used to define the basis and to specify what kind of values are produced. Once defined, a map can be enabled and disabled by calling  glEnable and  glDisable with the map name, one of the nine predefined values for target described below.  glEvalCoord1 evaluates the one-dimensional maps that are enabled. When
 glEvalCoord1 presents a value u, the Bernstein functions are evaluated using u^ , where

u^ = u - u1 / u2 - u1

target is a symbolic constant that indicates what kind of control points are provided in points, and what output is generated when the map is evaluated. It can assume one of nine predefined values:
 GL_MAP1_VERTEX_3 Each control point is three floating-point values representing x, y, and z. Internal  glVertex3 commands are generated when the map is evaluated.
 GL_MAP1_VERTEX_4 Each control point is four floating-point values representing x, y, z, and w. Internal  glVertex4 commands are generated when the map is evaluated.
 GL_MAP1_INDEX Each control point is a single floating-point value representing a color index. Internal  glIndex commands are generated when the map is evaluated but the current index is not updated with the value of these  glIndex commands.
 GL_MAP1_COLOR_4 Each control point is four floating-point values representing red, green, blue, and alpha. Internal  glColor4 commands are generated when the map is evaluated but the current color is not updated with the value of these  glColor4 commands.
 GL_MAP1_NORMAL Each control point is three floating-point values representing the x, y, and z components of a normal vector. Internal  glNormal commands are generated when the map is evaluated but the current normal is not updated with the value of these  glNormal commands.
 GL_MAP1_TEXTURE_COORD_1 Each control point is a single floating-point value representing the s texture coordinate. Internal
 glTexCoord1 commands are generated when the map is evaluated but the current texture coordinates are not updated with the value of these  glTexCoord commands.
 GL_MAP1_TEXTURE_COORD_2 Each control point is two floating-point values representing the s and t texture coordinates. Internal
 glTexCoord2 commands are generated when the map is evaluated but the current texture coordinates are not updated with the value of these  glTexCoord commands.
 GL_MAP1_TEXTURE_COORD_3 Each control point is three floating-point values representing the s, t, and r texture coordinates. Internal  glTexCoord3 commands are generated when the map is evaluated but the current texture coordinates are not updated with the value of these  glTexCoord commands.
 GL_MAP1_TEXTURE_COORD_4 Each control point is four floating-point values representing the s, t, r, and q texture coordinates. Internal
 glTexCoord4 commands are generated when the map is evaluated but the current texture coordinates are not updated with the value of these  glTexCoord commands.
stride, order, and points define the array addressing for accessing the control points. points is the location of the first control point, which occupies one, two, three, or four contiguous memory locations, depending on which map is being defined. order is the number of control points in the array. stride specifies how many float or double locations to advance the internal memory pointer to reach the next control point.

NOTES

As is the case with all GL commands that accept pointers to data, it is as if the contents of points were copied by  glMap1 before  glMap1 returns. Changes to the contents of points have no effect after  glMap1 is called.

ERRORS

 GL_INVALID_ENUM is generated if target is not an accepted value.

 GL_INVALID_VALUE is generated if u1 is equal to u2.

 GL_INVALID_VALUE is generated if stride is less than the number of values in a control point.

 GL_INVALID_VALUE is generated if order is less than 1 or greater than the return value of  GL_MAX_EVAL_ORDER.

 GL_INVALID_OPERATION is generated if  glMap1 is executed between the execution of  glBegin and the corresponding execution of  glEnd.

When the  GL_ARB_multitexture extension is supported,  GL_INVALID_OPERATION is generated if  glMap1 is called and the value of  GL_ACTIVE_TEXTURE_ARB is not  GL_TEXTURE0_ARB.

ASSOCIATED GETS

 glGetMap
 glGet with argument  GL_MAX_EVAL_ORDER
 glIsEnabled with argument  GL_MAP1_VERTEX_3
 glIsEnabled with argument  GL_MAP1_VERTEX_4
 glIsEnabled with argument  GL_MAP1_INDEX
 glIsEnabled with argument  GL_MAP1_COLOR_4
 glIsEnabled with argument  GL_MAP1_NORMAL
 glIsEnabled with argument  GL_MAP1_TEXTURE_COORD_1
 glIsEnabled with argument  GL_MAP1_TEXTURE_COORD_2
 glIsEnabled with argument  GL_MAP1_TEXTURE_COORD_3
 glIsEnabled with argument  GL_MAP1_TEXTURE_COORD_4

SEE ALSO

 glBegin(3G),  glColor(3G),  glEnable(3G),  glEvalCoord(3G),  glEvalMesh(3G),  glEvalPoint(3G),  glMap2(3G),  glMapGrid(3G),  glNormal(3G),  glTexCoord(3G),  glVertex(3G)
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GLMAP1 (3G)
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