Manual Reference Pages  - GLLOADNAME (3G)

NAME

glLoadName - load a name onto the name stack

CONTENTS

C Specification
Parameters
Description
Errors
Associated Gets
See Also

C SPECIFICATION

void glLoadName( GLuint name )

PARAMETERS

name Specifies a name that will replace the top value on the name stack.

DESCRIPTION

The name stack is used during selection mode to allow sets of rendering commands to be uniquely identified. It consists of an ordered set of unsigned integers.  glLoadName causes name to replace the value on the top of the name stack, which is initially empty.

The name stack is always empty while the render mode is not  GL_SELECT. Calls to  glLoadName while the render mode is not  GL_SELECT are ignored.

ERRORS

 GL_INVALID_OPERATION is generated if  glLoadName is called while the name stack is empty.

 GL_INVALID_OPERATION is generated if  glLoadName is executed between the execution of  glBegin and the corresponding execution of  glEnd.

ASSOCIATED GETS

 glGet with argument  GL_NAME_STACK_DEPTH
 glGet with argument  GL_MAX_NAME_STACK_DEPTH

SEE ALSO

 glInitNames(3G),  glPushName(3G),  glRenderMode(3G),  glSelectBuffer(3G)
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GLLOADNAME (3G)
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