Manual Reference Pages  - GLINITNAMES (3G)

NAME

glInitNames - initialize the name stack

CONTENTS

C Specification
Description
Errors
Associated Gets
See Also

C SPECIFICATION

void glInitNames( void )

DESCRIPTION

The name stack is used during selection mode to allow sets of rendering commands to be uniquely identified. It consists of an ordered set of unsigned integers.  glInitNames causes the name stack to be initialized to its default empty state.

The name stack is always empty while the render mode is not  GL_SELECT. Calls to  glInitNames while the render mode is not  GL_SELECT are ignored.

ERRORS

 GL_INVALID_OPERATION is generated if  glInitNames is executed between the execution of  glBegin and the corresponding execution of  glEnd.

ASSOCIATED GETS

 glGet with argument  GL_NAME_STACK_DEPTH
 glGet with argument  GL_MAX_NAME_STACK_DEPTH

SEE ALSO

 glLoadName(3G),  glPushName(3G),  glRenderMode(3G),  glSelectBuffer(3G)
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GLINITNAMES (3G)
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