glGenTextures - generate texture names
C Specification
Parameters
Description
Notes
Errors
Associated Gets
See Also
void glGenTextures( GLsizei n,GLuint *textures )
n Specifies the number of texture names to be generated. textures Specifies an array in which the generated texture names are stored.
glGenTextures returns n texture names in textures. There is no guarantee that the names form a contiguous set of integers; however, it is guaranteed that none of the returned names was in use immediately before the call to glGenTextures.The generated textures have no dimensionality; they assume the dimensionality of the texture target to which they are first bound (see glBindTexture).
Texture names returned by a call to glGenTextures are not returned by subsequent calls, unless they are first deleted with glDeleteTextures.
glGenTextures is available only if the GL version is 1.1 or greater.
GL_INVALID_VALUE is generated if n is negative.GL_INVALID_OPERATION is generated if glGenTextures is executed between the execution of glBegin and the corresponding execution of glEnd.
glIsTexture
glBindTexture(3G), glCopyTexImage1D(3G), glCopyTexImage2D(3G), glDeleteTextures(3G), glGet(3G), glGetTexParameter(3G), glTexImage1D(3G), glTexImage2D(3G), glTexImage3D(3G), glTexParameter(3G)
| GLGENTEXTURES (3G) |