Manual Reference Pages  - GLDELETETEXTURES (3G)

NAME

glDeleteTextures - delete named textures

CONTENTS

C Specification
Parameters
Description
Notes
Errors
Associated Gets
See Also

C SPECIFICATION

void glDeleteTextures( GLsizei n,

                     const GLuint *textures )

PARAMETERS

n Specifies the number of textures to be deleted.
textures Specifies an array of textures to be deleted.

DESCRIPTION

 glDeleteTextures deletes n textures named by the elements of the array textures. After a texture is deleted, it has no contents or dimensionality, and its name is free for reuse (for example by  glGenTextures). If a texture that is currently bound is deleted, the binding reverts to 0 (the default texture).

 glDeleteTextures silently ignores 0’s and names that do not correspond to existing textures.

NOTES

 glDeleteTextures is available only if the GL version is 1.1 or greater.

ERRORS

 GL_INVALID_VALUE is generated if n is negative.

 GL_INVALID_OPERATION is generated if  glDeleteTextures is executed between the execution of  glBegin and the corresponding execution of  glEnd.

ASSOCIATED GETS

 glIsTexture

SEE ALSO

 glAreTexturesResident(3G),  glBindTexture(3G),  glCopyTexImage1D(3G),  glCopyTexImage2D(3G),  glGenTextures(3G),  glGet(3G),  glGetTexParameter(3G),  glPrioritizeTextures(3G),  glTexImage1D(3G),  glTexImage2D(3G),  glTexParameter(3G)
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GLDELETETEXTURES (3G)
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