glDeleteTextures - delete named textures
C Specification
Parameters
Description
Notes
Errors
Associated Gets
See Also
void glDeleteTextures( GLsizei n,const GLuint *textures )
n Specifies the number of textures to be deleted. textures Specifies an array of textures to be deleted.
glDeleteTextures deletes n textures named by the elements of the array textures. After a texture is deleted, it has no contents or dimensionality, and its name is free for reuse (for example by glGenTextures). If a texture that is currently bound is deleted, the binding reverts to 0 (the default texture).glDeleteTextures silently ignores 0s and names that do not correspond to existing textures.
glDeleteTextures is available only if the GL version is 1.1 or greater.
GL_INVALID_VALUE is generated if n is negative.GL_INVALID_OPERATION is generated if glDeleteTextures is executed between the execution of glBegin and the corresponding execution of glEnd.
glIsTexture
glAreTexturesResident(3G), glBindTexture(3G), glCopyTexImage1D(3G), glCopyTexImage2D(3G), glGenTextures(3G), glGet(3G), glGetTexParameter(3G), glPrioritizeTextures(3G), glTexImage1D(3G), glTexImage2D(3G), glTexParameter(3G)
| GLDELETETEXTURES (3G) |