Manual Reference Pages  - GLCOLORTABLE (3G)

NAME

glColorTable - define a color lookup table

CONTENTS

C Specification
Parameters
Description
Notes
Errors
Associated Gets
See Also

C SPECIFICATION

void glColorTable( GLenum target,

                 GLenum internalformat,
                 GLsizei width,
                 GLenum format,
                 GLenum type,
                 const GLvoid *table )

PARAMETERS

target Must be one of  GL_COLOR_TABLE,  GL_POST_CONVOLUTION_COLOR_TABLE,  GL_POST_COLOR_MATRIX_COLOR_TABLE,  GL_PROXY_COLOR_TABLE,  GL_PROXY_POST_CONVOLUTION_COLOR_TABLE, or  GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE.
internalformat The internal of the color table. The allowable values are  GL_ALPHA,  GL_ALPHA4,  GL_ALPHA8,  GL_ALPHA12,  GL_ALPHA16,  GL_LUMINANCE,  GL_LUMINANCE4,  GL_LUMINANCE8,  GL_LUMINANCE12,  GL_LUMINANCE16,  GL_LUMINANCE_ALPHA,  GL_LUMINANCE4_ALPHA4,  GL_LUMINANCE6_ALPHA2,  GL_LUMINANCE8_ALPHA8,  GL_LUMINANCE12_ALPHA4,  GL_LUMINANCE12_ALPHA12,  GL_LUMINANCE16_ALPHA16,  GL_INTENSITY,  GL_INTENSITY4,  GL_INTENSITY8,  GL_INTENSITY12,  GL_INTENSITY16,  GL_R3_G3_B2,  GL_RGB,  GL_RGB4,  GL_RGB5,  GL_RGB8,  GL_RGB10,  GL_RGB12,  GL_RGB16,  GL_RGBA,  GL_RGBA2,  GL_RGBA4,  GL_RGB5_A1,  GL_RGBA8,  GL_RGB10_A2,  GL_RGBA12, and  GL_RGBA16.
width The number of entries in the color lookup table specified by table.
format The of the pixel data in table. The allowable values are  GL_RED,  GL_GREEN,  GL_BLUE,  GL_ALPHA,  GL_LUMINANCE,  GL_LUMINANCE_ALPHA,  GL_RGB,  GL_BGR,  GL_RGBA, and  GL_BGRA.
type The type of the pixel data in table. The allowable values are  GL_UNSIGNED_BYTE,  GL_BYTE,  GL_UNSIGNED_SHORT,  GL_SHORT,  GL_UNSIGNED_INT,  GL_INT,  GL_FLOAT,  GL_UNSIGNED_BYTE_3_3_2,  GL_UNSIGNED_BYTE_2_3_3_REV,  GL_UNSIGNED_SHORT_5_6_5,  GL_UNSIGNED_SHORT_5_6_5_REV,  GL_UNSIGNED_SHORT_4_4_4_4,  GL_UNSIGNED_SHORT_4_4_4_4_REV,  GL_UNSIGNED_SHORT_5_5_5_1,  GL_UNSIGNED_SHORT_1_5_5_5_REV,  GL_UNSIGNED_INT_8_8_8_8,  GL_UNSIGNED_INT_8_8_8_8_REV,  GL_UNSIGNED_INT_10_10_10_2, and  GL_UNSIGNED_INT_2_10_10_10_REV.
table Pointer to a one-dimensional array of pixel data that is processed to build the color table.

DESCRIPTION

 glColorTable may be used in two ways: to test the actual size and color resolution of a lookup table given a particular set of parameters, or to load the contents of a color lookup table. Use the targets  GL_PROXY_* for the first case and the other targets for the second case.

If target is  GL_COLOR_TABLE,  GL_POST_CONVOLUTION_COLOR_TABLE, or  GL_POST_COLOR_MATRIX_COLOR_TABLE,  glColorTable builds a color lookup table from an array of pixels. The pixel array specified by width, format, type, and table is extracted from memory and processed just as if  glDrawPixels were called, but processing stops after the final expansion to RGBA is completed.

The four scale parameters and the four bias parameters that are defined for the table are then used to scale and bias the R, G, B, and A components of each pixel. (Use  glColorTableParameter to set these scale and bias parameters.)

Next, the R, G, B, and A values are clamped to the range [0, 1]. Each pixel is then converted to the internal specified by internalformat. This conversion simply maps the component values of the pixel (R, G, B, and A) to the values included in the internal (red, green, blue, alpha, luminance, and intensity). The mapping is as follows:

Internal FormatRedGreenBlueAlphaLuminanceIntensity
 GL_ALPHA   A  
 GL_LUMINANCE    R 
 GL_LUMINANCE_ALPHA   AR 
 GL_INTENSITY     R
 GL_RGBRGB   
 GL_RGBARGBA  

Finally, the red, green, blue, alpha, luminance, and/or intensity components of the resulting pixels are stored in the color table. They form a one-dimensional table with indices in the range [0, width - 1].

If target is  GL_PROXY_*,  glColorTable recomputes and stores the values of the proxy color table’s state variables  GL_COLOR_TABLE_FORMAT,  GL_COLOR_TABLE_WIDTH,  GL_COLOR_TABLE_RED_SIZE,  GL_COLOR_TABLE_GREEN_SIZE,  GL_COLOR_TABLE_BLUE_SIZE,  GL_COLOR_TABLE_ALPHA_SIZE,  GL_COLOR_TABLE_LUMINANCE_SIZE, and  GL_COLOR_TABLE_INTENSITY_SIZE. There is no effect on the image or state of any actual color table. If the specified color table is too large to be supported, then all the proxy state variables listed above are set to zero. Otherwise, the color table could be supported by  glColorTable using the corresponding non-proxy target, and the proxy state variables are set as if that target were being defined.

The proxy state variables can be retrieved by calling  glGetColorTableParameter with a target of  GL_PROXY_*. This allows the application to decide if a particular  glColorTable command would succeed, and to determine what the resulting color table attributes would be.

If a color table is enabled, and its width is non-zero, then its contents are used to replace a subset of the components of each RGBA pixel group, based on the internal of the table.

Each pixel group has color components (R, G, B, A) that are in the range [0.0, 1.0]. The color components are rescaled to the size of the color lookup table to form an index. Then a subset of the components based on the internal of the table are replaced by the table entry selected by that index. If the color components and contents of the table are represented as follows:

RepresentationMeaning
rTable index computed from R
gTable index computed from G
bTable index computed from B
aTable index computed from A
L[i]Luminance value at table index i
I[i]Intensity value at table index i
R[i]Red value at table index i
G[i]Green value at table index i
B[i]Blue value at table index i
A[i]Alpha value at table index i

then the result of color table lookup is as follows:

 Resulting Texture Components
Table Internal FormatRGBA
 GL_ALPHARGBA[a]
 GL_LUMINANCEL[r]L[g]L[b]At
 GL_LUMINANCE_ALPHAL[r]L[g]L[b]A[a]
 GL_INTENSITYI[r]I[g]I[b]I[a]
 GL_RGBR[r]G[g]B[b]A
 GL_RGBAR[r]G[g]B[b]A[a]

When  GL_COLOR_TABLE is enabled, the colors resulting from the pixel map operation (if it is enabled) are mapped by the color lookup table before being passed to the convolution operation. The colors resulting from the convolution operation are modified by the post convolution color lookup table when  GL_POST_CONVOLUTION_COLOR_TABLE is enabled. These modified colors are then sent to the color matrix operation. Finally, if  GL_POST_COLOR_MATRIX_COLOR_TABLE is enabled, the colors resulting from the color matrix operation are mapped by the post color matrix color lookup table before being used by the histogram operation.

NOTES

 glColorTable is present only if  GL_ARB_imaging is returned when  glGetString is called with an argument of  GL_EXTENSIONS.

If target is set to  GL_COLOR_TABLE,  GL_POST_CONVOLUTION_COLOR_TABLE, or  GL_POST_COLOR_MATRIX_COLOR_TABLE, then width must be a power of two or a  GL_INVALID_VALUE error is generated.

ERRORS

 GL_INVALID_ENUM is generated if target is not one of the allowable values.

 GL_INVALID_ENUM is generated if internalformat is not one of the allowable values.

 GL_INVALID_VALUE is generated if width is less than zero.

 GL_INVALID_ENUM is generated if format is not one of the allowable values.

 GL_INVALID_ENUM is generated if type is not one of the allowable values.

 GL_TABLE_TOO_LARGE is generated if the requested color table is too large to be supported by the implementation, and target is not a  GL_PROXY_* target.

 GL_INVALID_OPERATION is generated if  glColorTable is executed between the execution of  glBegin and the corresponding execution of  glEnd.

ASSOCIATED GETS

 glGetColorTableParameter

SEE ALSO

 glColorSubTable(3G),  glColorTableParameter(3G),  glCopyColorTable(3G),  glCopyColorSubTable(3G),  glGetColorTable(3G)
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GLCOLORTABLE (3G)
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